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SECOND TITLE WORDS, QUOTE, OR NAME SECOND SUBTITLE WORDS, QUOTE, SOMETHING BACKGROUNDThe scope of Enid's world consists of the human Kingdom of Eldrin, the land of Tova (home to the Tova: tall, long-limbed eldritch beings that regenerate when struck), and three other human countries that make up their continent. Conflicts and small-scale wars between the human nations have always been commonplace throughout the land's history, with Tova mostly keeping to itself. Until it didn't. Enid grew up in a small countryside village which bordered a large forest. A tomboy from the day she could crawl, Enid found more enjoyment catching bugs, chopping wood, going hunting with her father, and playfighting with the boys than spending time with other girls her age. She had little interest in dolls or sewing cute clothes and would often come home covered in dirt, grinning from ear-to-ear. This made her a bit of an outcast among the village girls as she grew older and continued doing what she enjoyed over what was typical. It was annoying and frustrating, but Enid resolved not to let it bother her (too much outwardly). After all, there was talk amongst the travellers and merchants that passed through the towns: something had happened at the northern borders and soldiers were being mobilized. She was twenty-two when the war officially broke out, and twenty-four when the war began going south and able-bodied citizens were drafted from her village. While customary for men to fulfill this duty, Enid insisted on going; her father, while healthy, was older. She had a younger sister and mother who needed looking after, and after hearing of the devastation wrought by the war, Enid wanted nothing more than to do her part to make certain the Tova could never harm her family. Enid volunteered for duty and was taken to the capital for basic training. ...It sounds like the start of some grand journey to mastery of swordsmanship and heroism, but truthfully? Enid only made it a few weeks on the front line before being chopped into pieces. Literally. With her left leg lost and infection setting in, Enid was written off for dead like all the other soldiers who has sustained such wounds before her. Cursing herself for being so weak, Enid was struggling to hold out despite the insurmountable odds stacked against her when she was approached by apothecaries sent by the royal capital. They claimed that they could give her the power to protect the people she cherished most...so long as she was willing to undertake the Deathless Pact: a new sorcery developed during the course of the war meant to give their armies a chance against the ever-regenerating Tova. So long as Enid was willing to give her life in service to the war, they would make her whole again and give her the strength she sought. It was not a hard decision. If she was going to die either way, why not take the chance to fight again? Enid accepted and became one of the first Deathless soldiers in service to the King's army. She was faster. Stronger. Her wounds healed over time and even lost limbs could be reattached. The human armies stopped losing ground and began holding their own. It would have been a miracle if it wasn't such a curse. Sorcery had always been looked down upon as vile and wicked in human society, and desperation to win the war wasn't enough to change that opinion. The magic used to create the Deathless was seen as unholy; and the Deathless themselves were despised as a necessary evil at best by their living counterparts. Other soldiers wanted nothing to do with them; even the human commanders preferred to give them orders from afar. They weren't welcomed in the barracks and were forced to live separate from everyone else. Still, Enid persisted. The war dragged on, and the kingdom delved deeper into sorcery as a last resort to end the war. Catastrophic didn't describe the horrors the magic wreaked on the battlefield in their attempts to destroy the Tova. The battlefield became poisoned to the point where regular humans couldn't survive. Only the Deathless and the Tova remained, caught in a deadlock with no other orders to but to "hold the line as the last defence of humanity," while the living retreated. Eventually, the battlefield was sealed off to prevent the corruption from spreading. The human armies fell back to regroup. More lands were poisoned. The Tova advance was halted and humanity celebrated their so-called "victory." Yet still the Deathless fought. For ten years. Twenty. Under the sway of the Deathless Pact, the soldiers fought day and night without realizing they had been abandoned. One day blended into the next. Enid continued to fight until one fateful day, the ground beneath her feet gave way during a skirmish and she fell into an unknown cave system. It took weeks for her to make her way through it, and when she finally emerged, she found herself beyond the borders of the battlefield and the influence of her Pact. She learned that the land there wasn't cursed. A village sat at the foot of the mountain. The Tova were nowhere to be found. And the war? Had been over for forty years. PERSONALITYTBAAAA ABILITIESDeathless Pact: Enid is a Deathless soldier, which means what it says: she is an undead (and therefor unable to die). It grants her improved strength and stamina, as well as the ability to reattached limbs and deal from any wound so long as the limb in question and her body have not been destroyed. Enid still feels all the pain associated with these injuries though, and she isn't exempt from feeling things like hunger, fatigue, hot, or cold. So while she can survive a lot of things...it can also mean she is just plain miserable as well. To become Deathless, one must undertake the Deathless Pact: a dark and forbidden bit of sorcery (that's really more of a curse) developed by the human kingdom after extensive research into the land of Tova. The most important prerequisite of the Pact is that one has to die and enter into servitude of the curse: in Enid's case, she swore to use her body to protect the kingdom and the people within it. Unknown to Enid at the time, the Deathless Pact is constructed in such a way that anyone undertaking it becomes "driven" to fulfill the goal given to them and gains a sort of tunnel vision/time blindness. None of the Deathless can abandon the battlefield because the thought will never occur to them. Misc: Enid has been trained in multiple forms of combat as a soldier and has seen decades on the battlefield as a Deathless soldier. As a result, she is skilled in swordsmanship (inc. using a shield/buckler), grappling/wrestling, minor hand-to-hand combat, and basic weapons care & maintenance. From her time in her village she learned survival/foraging skills, minor butchering, and sewing. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

